Telaus

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Goals

  • Online gaming with a different reward system than "experience"
  • Still promote Role-Play scenarios and a living storyline
  • Allow for player expandability to the world

Telaus is a world designed for online multi-user interaction with a primary goal of character growth using alternate means to conventional experience systems which commonly reward violent behaviour and have a hard time quantifying role-playing or similar skills. The world is also designed to expand and live on its own, as is driven by the participating players, and is not intended as a static world like common off-the-shelf computer games.

Telaus Home
World Overview
Game Play
Stories
Road Map
Coordination

Telaus is Copyright © 2001 by Brandon Gillespie, All Rights Reserved
Last Revised 23-Jan-2004